﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

using TinyLib.Input;

namespace GodBuilderIdea.Tools
{
    public abstract class ITool
    {
        public Player m_activePlayer;
        public EnvTile.EnvironmentType m_tileType;

        public abstract void MouseLeftClick(int x, int y);
        public abstract void MouseRightClick(int x, int y);
    }
}
